This is a Unity Game I worked on where you play as a Block of memory trying to escape a corrupted system. This game features many different game type from a running platformers, maze games, top down shooter and the greatest game of all…tic tac toe.
Main Menu: This shows off a 2D flocking algorithm I implemented
Level 1: Is a basic runnining platformer i.e. subway surfers and temple run.
Level 2: Is an early try at a maze game using a minimap to help the player find a way out. In this level the A.I. is using an advanced state machine.
Level 2: Is an early try at a maze game using a minimap to help the player find a way out. In this level the A.I. is using an advanced state machine.
Level 3: Shows a jumping falformers with different coloured tiles have seperate actions. The yellow tile reverts the gravity, The light blue tiles move and the pink tiles drop after a few seconds.
Level 4: Is my second try at making a maze game. This time the maze creation is not done by hand but is procedurally generated using a hunt and kill algorithm. This makes the maze different every time you play the game. This level also features an A* waypoint attached to a particle system.
Level 5: Is a top down shooter where the player is equipped with a “gun” and shows the enemies exploding when killed.
Level 6: Is a tic-tac-toe game. The A.I. makes its decisions using the min-max algorithm. This renders it unbeatable but a stalemate is possible. A further update to this would be to change the game to checkers or chess.